Utopia EOWCF Planner

Plan your training for the end-of-war ceasefire, tick by tick: peasants, drafting, gold, credits and buildings. Set the units you must have, let the rest go where you drag it, and compare your build with a planned one. Ops simulator

Paste your pages

On each game page select all (Ctrl+A), copy, and paste below, one page at a time. Each page is remembered in this browser for its province, so next time you only paste what changed. Nothing you paste is sent anywhere.

Your province now

Population & gold

Army

Totals include units away and units in training. Costs are the Military page's, so race and armouries are already in them.

Modifiers

Your efficiency now already has every bonus in it. The planner also needs it at full employment, because peasants filling or leaving jobs moves it every tick: efficiency = (1 + share of the jobs that need workers filled) ÷ 2 × efficiency at full employment. That figure is worked out from your Buildings council page, so race, personality, science and rituals are all in it. Without that page it is a guess from your race (Dwarves ×1.25, wiki) and Tools science. Type your own to override it.

Timing

Ceasefire & training

Drafting & credits

Specialist credits pay for off and def specs. Some races and personalities can also use them on thieves or elites: tick those if yours can. Unused credits are lost when the ceasefire ends.

Build

Construction

Buildings

Change the Planned column to try a build. Extra acres are razed (finished buildings first, then cancelled from what is in progress), and new ones start now.

Army goal

Lock the units you must have, as units per acre at the end of the ceasefire (for example 6.5 def specs per acre, 3 thieves per acre). Whatever soldiers and gold are left go to the unlocked units, shared by the sliders: dragging one takes from the others.

UnitMustPer acreShare of the rest

Result

Tick by tick

How it works